The project will require the creation of a biome and sub-biome system.
A biome corresponds to a type of landscape, for example, an alpine mountain, a desert, meadows, etc.
A biome is built from a series of sub-biomes. A sub-biome corresponds to a single element of a landscape, for example, a forest, undergrowth, a path, etc.
A sub-biome contains, in particular:
- One or more terrain models
- One or more materials
- Masks used by materials and/or rules to generate these masks
- Vegetation
- Masks used to apply vegetation and/or rules to generate these masks.
Several biomes will be predefined and directly usable.
Users can create biomes, the results of which can be directly used in Unreal Engine.
Based on the technological achievements of Instant Terra, Wysilab’s first software dedicated to the creation of 3D terrain, Instant Landscape benefits from Wysilab’s five years of R&D to offer unparalleled performance in the management of large dimensions and hyper-realism through a simple, fluid workflow for incomparable results.
Instant Landscape will use the live-link system already used by Instant Terra Unreal Engine plugin to send all data, including materials, vegetation and biomes, to Unreal Editor in just one click.