Duplicate a node with all its input links with Ctrl+left mouse button.
What’s new in erosion?
Hydraulic erosion: No more aligment effect The hydraulic erosion’s advanced algorithm generates erosion that doesn’t follow the world axes, which is often the case, providing results with more realism and diversity.
Sedimental smoothing: A new type of erosion Generate the effect of sediment deposition due to terrain weathering during the simulation at realistic locations with the Sedimental smoothing erosion node.
Generate different flow maps based on the terrain slopes and water accumulation without calculating erosion simultaneously. Your flow map is ready in no time.
Combine the different erosion nodes with the multi-erosion component, which applies a multi-scale logic. Now available in our library for terrains 1k x 1k (requires Instant Terra 1.7). A generic version for terrains of any size will be available soon.
New nodes
The Size information node is useful when creating components! It outputs the input node’s width & height and quad size.
The new Multiply node multiplies two input terrains at each vertex. This option is already available to multiply masks.
New method to add links: Graph.add_link New methods to create a component node (instance) from an existing component (template): Graph.get_node_models, Graph.add_node_from_model, and Graph.add_node_from_model_next_to