Wysilab releases Instant Terra 1.8
Run your own Python or GPU scripts in Instant Terra by using custom nodes.
Use the new Swirl node to twist and distort your terrains.
Run your own Python or GPU scripts in Instant Terra by using custom nodes.
Use the new Swirl node to twist and distort your terrains.
Watch our video tutorial on how to use the multi-file export from Instant Terra to Unreal Engine then import the different tiles to automatically recompose the terrain in Unreal Engine.
Instant Terra v1.7 is released with an improved user experience, new erosion algorithms, new nodes and component parameters, and more.
See some of the latest terrains created with Instant Terra by artists who shared their work with us.
Watch our video tutorial on how to work in Unreal Engine 4 with a terrain made in Instant Terra.
This is the final terrain viewed in Unreal Engine, that has been used in our tutorial video “Quickstart: Instant Terra to Unreal Engine 4”. https://www.youtube.com/watch?v=oaM1NAoCzSs Let’s see how to get this result, starting from Instant Terra. Use some generators and tune your terrain until you get the expected result in Instant Terra. Generate masks, they will be used to set your textures in Unreal Engine. Then export all: your terrain (as a height map), your masks and the color map.…
Watch how to simulate fluvial erosion & rock weathering over time. Control the erosion strength and the shape of the crevices.
Two new ready-to-use component libraries are available to use in your Instant Terra project.