We are very pleased to release the “lockdown version” of Instant Terra, which was mainly developed while Wysilab was working from home. Congratulations to the whole team, who did a great job in conditions that are not always easy, to succeed in releasing this colorful version today.
Color your terrains in 2 clicks
Color maps and distorsion
Create new effects on terrains and masks
Paint masks with a constant elevation
Drag & drop any supported image file into Instant Terra to generate automatically a terrain, mask, or color map import node.
Drag & drop any supported file into the “file selection” area of the Import or Export nodes to take this file into account automatically.
Cache a terrain, mask, or color map (Pro only)
And much more!
New Constant Color node that defines a color and use it as optional color parameter in other nodes.
New shortcut T for Top view to view the terrain or mask from the top. Also available in the View menu.
Each node model has its own shortcut that you can use directly in the graph editor. For example, type NNP (Node > Noise > Perlin) to generate a Perlin Noise Node in the graph editor.
Improvements on the GPU custom nodes with the option to update the color maps alone or in a terrain.
New Select node that accepts a dynamic number of inputs and lets you define the output among all the inputs. Useful for testing purposes or inside components.
C# & Python API (Pro only)
New functions are available to determine if a node is activated or deactivated and change its status.
New Component color Input, Component color output, and Component color parameter nodes.
Improved Component list parameter node with the values being displayed as a list, radio buttons, or image thumbnails.
New visibility options: The parameters can now be hidden or disabled on specified conditions.